Past this room you’ll go upstairs and out of the cellar, to be back in Driftshade Refuge. Helvir Wolfbane born Agriir Cederius and later named Helvir Wanderer is a mighty crusader and informally a member of the Silver Hand, formerly a member of the Vigilants of Stendarr, he hates Werewolves above all else, he is even known as the vengeful hunter among his peers. A Silver Hand patrols the next section, past a spike wall. The other direction leads to a wine cellar. There are two Silver Hands on guard duty outside the fort. Slot 1, Slot 2, Slot 3, Slot 4 You have to go there for Purity of Revenge also. Go around the first stack of barrels to the left. Driftshade Refuge CTD - posted in Skyrim Mod Troubleshooting: Hello, In my current game, I have a very problematic bug: each time I try to enter Driftshade refuge during the Companions Guild Questline, the loading screen doesnt appear, and the game crashes. So i killed it. The goal is to wipe out the werewolf hunters who attacked Jorrvaskr to exact revenge for Kodlak's death and to retrieve the Wuuthrad Fragments. Walkthrough . Driftshade Refuge Quests. The corridor leads to the fort's dining and kitchen areas. After the corridor there is an open doorway into a large room, with stairs down into it on your right. 10: Driftshade Refuge. There is also a grindstone, an anvil, and a workbench on this platform. Gallows Rock (Companions) - talk to Aela - run inside ... Driftshade Refuge (Companions) - run to dungeon - run through dungeon - take fragments - FT to Dragonsreach. Not long after my return from Coldharbour, Rigmor and I … The Driftshade Refuge is a fort located in Northern Skyrim. There is a tunnel carved into the ice and rock to the north. Driftshade Refuge is a Location in Elder Scrolls V Skyrim.. Driftshade Refuge is a keep in Skyrim that forms the main base of operations for the Silver Hand. Behind the fireplace are shelves holding two random skill potions, a coin purse, and an apothecary's satchel with some rarer ingredients. The table south of this holds an iron ingot, a random potion of regeneration, and a bottle of wine. Head … No known incompatibilities. There is more wine on shelves to your left as you enter and a dead werewolf lying in front of a rack. It will not be considered an assault if you unlock the cage and let the werewolf turn hostile. Amenities. You can attack and kill the werewolf in the cage before unlocking the cage, but it will be considered an assault. The morning sun was just cresting the horizon when Siri reached the western watchtower on the sprawling plains of Whiterun. Its withdrawn location in the mountains, and apparent disappearance from local memory, is ideal for concealing activities. Take your favorite fandoms with you and never miss a beat. Finally you should reach to the door that leads to previously unexplored part of the Driftshade Refuge. I was there at Driftshade Refuge. Halfway along the next corridor, there is an adept-locked door on the left. Inside Driftshade Refuge, you'll encounter lots of agents of the Silver Hand, usually in groups of two. The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. On the upper level there are several sets of shelves mostly holding ruined and burned books, however among these are several common books, a random potion of stamina and An Explorer's Guide to Skyrim, which may add map markers for some undiscovered locations. Then after fighting your way through the Driftshade Cellar, you'll come to a large room where you'll battle three agents of the Silver Hand, including a boss agent (#4). Eorlund had been the one to put a stop to everyone going, stating in his sometimes insulting, take no prisoner's manner that the Silver Hand might come back. Go through the rest of the ice cave until you reach a torture chamber. To get to the archer on top of the building, you will need to go around the back, where a wooden ramp is located. The only digital waiver solution designed for adventure tourism businesses. Be careful as it turns back to the North. The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. There are three iron ore veins; one north-northeast, one west, and one south-southeast. Behind the barred door there is a room with three Silver Hands. This is the location of the Sliver Hand. Behind the door is a makeshift bedroom with a Silver Hand sleeping in the leftmost bed. I found one in captivity in Driftshade refuge *I think thats what its called* and I let it attack me for a while to see if I could contract lycanthropy. Enter silently and sneak attack the two Silver Hand agents below. There are two more Silver Hands in the first room along the ice tunnel, along with two cages, one of which holds a werewolf. Once there we would deal with a large group of bandits and Silver Hands. Mace Etiquette, Volume 1: In Orotheim. They will warn you against approaching the fort, and turn hostile if you choose to venture too close. Driftshade Refuge is a Location you will go to during the companions quest. There are two more Silver Hands here: one across the room by some raised metal spikes, and one to the left sitting at a table, which also holds a random potion of magicka. Location . But I guess only one of us can hang out in the Ysgramor … SPOILERS BELOW IF YOU ARE TOTALLY NEW TO THE GAME So first Vilkas can't help out in Ysgramor's Tomb because he "had vengeance in his heart" or whatever. Look behind them to find a chest. The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. Driftshade Refuge. The morning sun was just cresting the horizon when Siri reached the western watchtower on the sprawling plains of Whiterun. Yeah right. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar.It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer.There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar.. Saved by Andrea Jones. On your left as you enter, on the south side, are stairs that lead you to the final room. There are two Silver Hands patrolling the middle corridor, which leads to a door that is held shut by a wooden bar on the other side. Contents. Head through more chambers until reaching the exit to get back to the "far side" of the Driftshade Refuge. Automatically send follow-up … Both cages have apprentice-level locks, and while the cage with the werewolf holds a three legs of goat, the other cage holds only a dead horse. Mace Etiquette, Volume 2: In Fort Greenwall. On this page of TES V: Skyrim World Atlas is the first group of locations (points 1-16) from the second sector of the world map.Namely, the Northern part of the world.Our guide will tell you where each of the listed sites is located and provide you with their descriptions (for example, is this location you can complete a quest, or it is hiding a particularly valuable loot). It was easily the best weapon for the undead early on in the game. A bench in the opposite corner has a bottle of wine on top. Exactly! Continue down the path to a torture chamber with one more guard and a dead werewolf. If you haven't unlocked it yet, it would be good to start your journey in Dawnstar, heading south-east.Plan your travel … Go paperless. They are located at Driftshade Refuge, very close to Fort Fellhammer, which we previously visited (both are south of Dawnstart). EDIT: I needed to revert to save file where I first entered Driftshade Refuge and do it over again. Driftshade Refuge Skyrim. Walkthrough . The opposite platform is devoid of loose items, but does hold the boss chest, where any items you are sent here to recover may be found. This will lead to a wooden door. Build a customer database. The table in the southeast of the room has a medium coin purse on top and an unlocked chest beside it. One contains a dead horse, the other a werewolf that will attack you when released. Heroes of Skyrim1 Werewolf-Dragonborn1 Werewolf, 1 Captured Werewolf killedHeroes of Skyrim sustains moderate wounds. Rare gifts should be easily fixable by not allowing the letter reading to cancel the other one out. On Turdas I intended to take one of the two new Sentinel squads for a walk from Dawnstar to Driftshade Refuge. You can become a werewolf through a ritual during The Companions questline. Past the metal spikes in the dining room is the door to the cellar. Enemies. I talked to Vilkas as I always do to finish the C04 Bloods Honor quest, but this time C05 Purity of Revenge didnt start. The next room is guarded by a Silver Hand, and is a torture room. Leave the Jorrvaskr sanctuary, open the world map and look for Driftshade Refuge (screen above). After that, turn to the North and then follow the passage as it bends around to the East. There are two orichalcum ore veins to the east. Who knew? If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. Driftshade Refuge is a Location in Elder Scrolls V Skyrim.. Driftshade Refuge is a keep in Skyrim that forms the main base of operations for the Silver Hand. Once you get your sword, keep going east until you get to Wayward Pass. In the Driftshade cellar, near the first dead werewolf encountered, there is a trap with spikes. On the lower level, there is a table holding a random potion of stamina and a copy of Forge, Hammer and Anvil. Use a mod manager to install, choose your options, and enable the plugin. You will now have access to the chest. The Wolf Queen, Volume 1: Underneath the bar in Cragslane Cavern: Lockpicking: The Wolf Queen, Volume 1: Duskglow Crevice, right next to the chest at the end of the dungeon. To the south you'll encounter the previously encountered door that was barred at the beginning and you will find yourself at the first room that you've entered through. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. As soon as you enter the tomb, Vilkas will approach and warn you about the dangers ahead. NEW UPDATE: Since this mod goes hand in hand with the mod I am working on "Vigil Of The Silver Dawn" It needed one more update, This adds a new contract that entails a faction of rogue silver hand who have taken hostages at driftshade refuge and now you need to … There are three other beds haphazardly strewn around the room, two end tables and an unlocked chest. Down the stairs, there is a random sword and helmet on a table, and a door, which leads to what appear to be a room for brewing mead. I tried lock picking but I didn't have any so I went to a bunch of different places and stocked up. Edited by opusGlass, 15 January 2017 - 12:44 AM. ". If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. The stairwells lead underground to a wooden door. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. What was supposed to have been the entire Circle wound up just being Vilkas and Lysandra. Easy way is to take a carriage to Dawnstar and head east (and a little south) to Driftshade. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Just install as usual and enable the plugin. Once there we would deal with a large group of bandits and Silver Hands. To the south, below where you entered is a lighted corridor leading to a door back to the refuge. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? Related Quests. Inside Driftshade Refuge in The Pale. After the fight the game should credit an optional objective of this quest. So is exterior. Two garlic braids hang from a cave-in blocked doorway in the north wall. There are stairs leading down to the north. The goal is to wipe out the werewolf hunters who attacked Jorrvaskr to exact revenge for Kodlak's death and to retrieve the Wuuthrad Fragments. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended the battle. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Before looting, you may wish to dispose of the Silver Hand in the adjoining room to the right. The only time the fort is named it is simply called "Driftshade", which offers no insight into the matter. Driftshade Refuge is a Location you will go to during the companions quest. The first room holds only a deathbell on the table, and an apothecary's satchel on the top shelf of the second set of shelves from the right. The Legend of Nirn: The Rise and Fall of Caleb Adlis, https://tes-sandbox.fandom.com/wiki/Storming_the_Driftshade_Refuge_(Prelude)?oldid=522336. I came upon the Driftshade Refuge, killed everyone and found this werewolf locked up. The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. Head … But I guess only one of us can hang out in the Ysgramor … They usually gather by the table on the platform to the east with an iron helmet, a piece of mudcrab chitin and the fragments of Wuuthrad (If you are here during the related quest) and a copy of the One-handed skill book 2920, Morning Star, v1. I was there at Driftshade Refuge. Before you begin Blood's Honor, wait 30 in-game days after you have cleared Driftshade Refuge to allow that dungeon to reset (you will have to revert to a slightly earlier save to do this). To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character. Last edited by darkknight4321234; Oct 2, 2015 @ 11:20am < > Showing 1-1 of 1 comments . On Turdas I intended to take one of the two new Sentinel squads for a walk from Dawnstar to Driftshade Refuge. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Driftshade Refuge. From the entrance, if you head forward, turn left, then left again, you will find some wheat on an end table, and a chest in the dark corner. Open it and head into the first room. Discover (and save!) Whiterun (Companions) - participate in funeral for Kodlak If you previosly cleared Driftshade Refuge, either by just happening across it, or like me got sent there for the helm of winterhold, it will freeze it up and you can't continue. The room has seen better days with fallen masonry and crushed wooden furniture littering various corners of the room. Driftshade Refuge Quests. After following the stairs down from the entrance, you will come to a multi-junction room. Continue along and you'll find the next room in shambles, but two more guards are here that you can kill. Continue down the path to a torture chamber with one more guard and a dead werewolf. Driftshade Cellar is a dungeon in The Elder Scrolls V: Skyrim. Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. Ive been googling for answers and trying possible solutions and nothing worked. Two more Silver Hands patrol here, one on the top level to the left, and the other straight ahead on the lower level. One-Handed. your own Pins on Pinterest I came back, unlocked it and the fucker started attacked me The table to the right in the second room holds a few iron shields and an iron weapon, and a set of shelves to the left holds an assortment of iron weapons. Past this room you'll go upstairs and out of the cellar, to be back in Driftshade Refuge. I found one in captivity in Driftshade refuge *I think thats what its called* and I let it attack me for a while to see if I could contract lycanthropy. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. They are located at Driftshade Refuge, very close to Fort Fellhammer, which we previously visited (both are south of Dawnstart). There is a Silver Hand either side of the main boiler in the center of the room. You enter into a small room with a lit brazier in front of you and a random potion of healing, both on a low table. If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. If Dawnguard is installed, they can also be encountered in the wild along roads and in the wilderness at night, or as part of random encounters. Yeah right. I didn't. Enter silently and sneak attack the two Silver Hand agents below. There are a few indicators that the fort was supposed to be named "Driftshade Sanctuary" (the name of the location, the editor ids of the individual cells, etc.). Notable Items. SPOILERS BELOW IF YOU ARE TOTALLY NEW TO THE GAME So first Vilkas can't help out in Ysgramor's Tomb because he "had vengeance in his heart" or whatever. One contains a dead horse, the other a werewolf that will attack you when released. The stairwells lead underground to a wooden door. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended … It was once a much larger fort, as seen by the broken walls a short distance from the only remaining intact building. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Driftshade Refuge(Spoilers, I guess)". The werewolves listed below can be found in cages in Silver Hand lairs and will become hostile when released. Below you are two Silver Hands by a large fireplace opposite. Exclude driftshade refuge from the available dungeon list for the helm? Look behind them to find a chest. You can find it by traveling South East of Dawnstar. The eastern corridor has collapsed, so the only option is the western room. The table to the far left holds a filled random soul gem and a random healing potion. Location . There are some items you won't be able to get from a miscellaneous quest at Frostmoon Crag if you are not a werewolf. Morning Star Part I, Volume 1: In Driftshade Refuge. Location. Comments. Head through more chambers until reaching the exit to get back to the "far side" of the Driftshade Refuge. Driftshade Refuge. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Driftshade_Refuge&oldid=2010556. Continue along and you’ll find the next room in shambles, but two more guards are here that you can kill. Edited by opusGlass, 15 January 2017 - 12:44 AM. The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. To the west, in a darkened room is an adept-locked chest. Disclaimer: In-game text, screenshots, journal entries, books (including letters, journals, etc) contents are owned by Bethesda Softworks. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Fire And Darkness, Volume 2: In Esben’s room in the Ratway Warrens in Riften. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. The lever to lower the spikes is to the right of them beside the chest. Use a mod manager to install, choose your options, and enable the plugin. There are a total of twenty-one snowberry bushes along the path leading up to the front entrance, with two more off to the left of the building, and two more near the cart around the back. Behind the boiler, on the raised section of the room, there is a shelf with minor potions of magicka and health, and a copy of the Light Armor skill book The Rear Guard and another set of shelves holding alto wine and wine against the south wall. Driftshade Refuge. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. It was the first werewolf I've seen in the game. The Elder Scrolls Sandbox is a FANDOM Games Community. After that, turn to the North and then follow the passage as it bends around to the East. A second table covered in bloody bones with an iron dagger found among them. To escape, jump from the chest to the low set of barrels and then out, or find the other pullbar which opens the trap. Make sure this mod loads after any others that edit the same cells. Go around the first stack of barrels to the left. This connects to the Driftshade Cellar. Two optional files have now been added:-No werewolf attacks-Patch for When Vampires Attack Try out Diverse Werewolves Collection if you haven't already!. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended … Driftshade Refuge is a Silver Hand fortress in the north of Skyrim. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Driftshade Refuge CTD - posted in Skyrim Mod Troubleshooting: Hello, In my current game, I have a very problematic bug: each time I try to enter Driftshade refuge during the Companions Guild Questline, the loading screen doesnt appear, and the game crashes. Driftshade Cellar is a dungeon in The Elder Scrolls V: Skyrim. Purity of Revenge I used to get a silver sword from Driftshade Refuge first thing every playthrough and enchant it with Fiery Souls. This page was last modified on 17 September 2019, at 09:32. If the pullbar is activated, the Dragonborn will become trapped. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Use the stairs and attack the last group of werewolf hunters (screen above). There are some items you won't be able to get from a miscellaneous quest at Frostmoon Crag if you are not a werewolf. Werewolf locations: - when werewolf, run to to the left and use a wait - get warped to Gallows Rock. Nov 26, 2012 - This Pin was discovered by Andrea Jones. He also reveals that he will take no part in the task, as he has too much grief in his heart and regret for his vengeful acts at Driftshade Refuge.Activate the Ysgramor statue, which will place Wuuthrad on the statue and lower the wall to the north. No known incompatibilities. Hopefully you … Exclude driftshade refuge from the available dungeon list for the helm? I didn't. On the shelves beside the bed with the bandit there is a random potion of healing and a cow hide. Battle The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Behind the barrels is a chest and a pullbar on the wall. Skyrim Shades Painting Art Shutters Paint Draw Eye Shadow. This place is located in the northern part of Skyrim. Rare gifts should be easily fixable by not allowing the letter reading to cancel the other one out. Eliminate the pair of guards outside the site and enter Driftshade Refuge with Vilkas. On the table by the fireplace to the south is a copy of the Block skill book Warrior along with two common books and a coin purse, and behind this a cupboard. On a table in the corner there are three steel ingots, a pheasant roast, three garlic bulbs, a random potion of stamina, and a deer pelt. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. It is located due South-East of Dawnstar or South-West of Frostflow Lighthouse. Not long after my return from Coldharbour, Rigmor and I … Two optional files have now been added:-No werewolf attacks-Patch for When Vampires Attack Try out Diverse Werewolves Collection if you haven't already!. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. Target your marketing. In Skyrim, several named NPCs are werewolves. Go through the rest of the ice cave until you reach a torture chamber. Inside Driftshade Refuge in The Pale. It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer. Its withdrawn location in the mountains, and apparent … Try to eliminate bowmen first, so they won't bother you later. A pressure plate is located in the middle of the corridor leading through to the Silver Hand, and on the other side of the trap is a pullbar for manual activation. Follow the downward passage. It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer. Heres how to fix it. There are a few ore veins around the fort, each a small distance away in a particular direction. To the south is the kitchen which holds a selection of food items on shelves and in barrels, including three rabbits and a pheasant hanging from racks, with a second pheasant on the floor beneath. Dec 15, 2012 Purity quest bug - posted in Skyrim Spoilers: I wanted to do the purity quest, so I went to Vilkas and did a radiant quest and I returned with those witch heads in my inventory.He gives me the option to do it now, but when i go outside Jorrvaskr he goes back. I havent even discovered Driftshade Refuge or started the Helm of Winterhold yet. Battle The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. Driftshade Refuge is a dungeon in The Elder Scrolls V: Skyrim. One has lookout duty atop the main building, while the other stands guard by the door. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. So i killed it. Eliminate the pair of guards outside the site and enter Driftshade Refuge with Vilkas. Past the trap is a small storage area, full of several pieces of iron and leather armor, iron weapons as well as a minor potion of stamina and magicka. Werewolf locations: Be careful as it turns back to the North. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? Dec 15, 2012 Purity quest bug - posted in Skyrim Spoilers: I wanted to do the purity quest, so I went to Vilkas and did a radiant quest and I returned with those witch heads in my inventory.He gives me the option to do it now, but when i go outside Jorrvaskr he goes back. Driftshade Refuge Celler is fine. There is also a copy of Charwich-Koniinge, v2 in an open topped crate on the floor and to the left of the shelves are a pair of iron boots. Fire And Darkness, Volume 1: In Folgunthur. Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. The entrance is typical of the Silver Hand, impaled werewolf heads. The exact reason for the change/non-implementation is unknown. For The Elder Scrolls V: Skyrim on the PlayStation 3, a GameFAQs message board topic titled "How do I open the gate in drift shade refuge? 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Wait - get warped to Gallows rock loads after any others that the... A Silver Hand in order to recover the fragments, and one south-southeast stairs and attack two... While the Heroes sustain injuries Shutters Paint Draw Eye Shadow n't bother you later once get!, there is a random potion of healing and a dead horse, the a! Medium coin purse on top and an unlocked chest beside it //tes-sandbox.fandom.com/wiki/Storming_the_Driftshade_Refuge_ ( Prelude )? oldid=522336 ’ ll the! A filled random soul gem and a little south ) to Driftshade Refuge easily fixable by not the.